Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories.
for both game design and film and TV. Now a new example of the engine's abilities is generating debate over on YouTube. It shows graphics that verge on the photorealistic, but how viable is it for practical use?5.4 demo shows a fictional version of Rome with cafes, cobblestone streets and, of course, lots of Vespas. The demo made use of UE5's Lumen and Nanite as well as photogrammetry technology on RealityCapture software.
All that really matters are those wet cobblestones and puddles. When a gamer sees a puddle like that, they feel immersed all day," someone else suggested.2, the inherent problem of video games is when things start moving, they lack interactivity, all the billions of polygons end up meaning nothing because you cant interact with them, inherently because they are flat surfaces trying to imitate nature," wrote one person, putting a downer on things.
"This has been possible to do, since the 20 series came out . If it's just art, you can do this. Add everything else, then it's not running like this."Daily design news, reviews, how-tos and more, as picked by the editors.This was a waste of resources and tech generation. All these new games don’t look that much better than some 10 year old PS4 titles yet consume more computing power and run even worse.
"It's basically a Counter Strike map with rain effects," someone else added."Fine for an FPS but not for showing off the tech." A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector.
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