Return to Moria's new trailer shows it may be bringing better combat than most crafting survival games.
. Gollum was a weird pitch even when we first heard about it and I felt little surprise it landed flat. A dwarven crafting and base-building game set down in Khazad-dûm already felt like a way better fit, and the new combat and crafting laden trailer is keeping my hopes afloat.
Look, it takes embarrassingly little to talk me into any crafting survival game. I have a weakness for whacking iron in a furnace, organizing my chests full of ores, and snapping together a little house in a little nook of the world I like, especially if I can do it with friends. So I'd probably be on board with Return to Moria even if it looked questionable. Thank goodness it doesn't.
We got a look in the new trailer at the consequences of a noisy mining operation. There's combat with Orcs, huge spiders, and some giant, tentacled thing down in the water. I'm quite interested in the combat, actually, with a bit of dodge-rolling and crossbows too. Most craft-em-ups opt for first-person combat that always winds up in that fumbling first-person-melee territory so I'm quite happy to see what appears to be third-person action instead.
There's other new bits of usual craftcore to spot in the trailer: beds, chests, furnaces, armor and weapon racks, and workstations out the ear, all crowded into a torchlit stone base. Is that a giant beer keg in back? I hope so. "Players will create their very own custom Dwarf before their journey, alone or online with companions, where every new adventure will be unique through the use of procedurally generated environments," Free Range Games says alongside the new trailer, noting the eight-player co-op as well."To survive the treacherous Mines of Moria players must conserve resources, hunt, and gather for food and manage their sleep, temperature, and noise levels.
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