'You used to run out of fuel, jump out, you get stranded: on paper it's a great moment.'
is set for release early next year. I'm still just expecting this to be Skyrim in space, and I'll play the hell out of it, but Howard gives a little more detail on how the star systems will be structured and some of the things that were"dialled back" for being too hardcore. , Howard says that's all about having"a set we can validate and know about.
When this happened players had to call a beacon and wait to see who'd turn up. But what Bethesda designers found when playing the game was that every so often you'd accidentally run out of fuel… and then you'd just end up exploring nearby planets, and mining to try and find fuel."It's a fun killer." As for the systems themselves, they'll be structured in the same way that a lot of RPGs traditionally approach world-arranging."We do level the systems, when you enter you'll see like this is a level 40 system," said Howard."Like when you look at a map in a game it says 'this is the area for low level' basis, so we do that on a system basis."
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