The author laments the seeming end of the Dragon Age series, citing the recent Dragon Age: The Veilguard's underwhelming performance and BioWare's focus on Mass Effect as evidence. They express sadness over the series' deviation from its original identity as a mature, complex, and challenging fantasy RPG, comparing its decline to the fall of a once-great civilization.
, it felt like the final nail in the Dragon Age series' coffin being banged into place. Like a lot of other gamers, I felt I'd seen this coming.dropped, confirming its near total conversion into a Marvel-i-fied action- RPG that shed much of the series' original identity, I've felt like we are all quietly, undramatically, watching the death of the Dragon Age series play out in slow motion.
And now I think most would agree that, regardless of how you view The Veilguard itself, Dragon Age has never achieved the greatness it once seemed destined for after the game-changing, genre-topping original. Ever since Dragon Age: Origins the series moved increasingly away from the identity that made it a fantasy RPG phenomenon until, at the end, there was hardly anything left, either tonally or mechanically.
The quote captures my own sadness and inability to comprehend how something that was once so brilliant and beloved in the gaming industry, something that was not just another RPG but the shining exemplar of the whole genre, could end up being turned into something so removed from that. I'm not even talking about quality, but identity.
Théoden's lines capture the inevitability around Dragon Age coming to an end, even if we don't know that for sure yet. The glory is faded, the exploits and memorable tales consigned to a different gaming era and forever locked away in the past. Time has passed. Players are over a decade and a half older than we were when Dragon Age: Origins first graced our screens, which only adds an extra level of despondency to this whole affair.
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