I wish Monster Hunter Wilds wasn't so afraid of letting me play Monster Hunter

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I wish Monster Hunter Wilds wasn't so afraid of letting me play Monster Hunter
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Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept.

felt like a new friend anxious about showing their true, weirder colors. Throughout Low Rank Wilds seemed convinced it had to curb its own character, throwing up guard rails in an effort to keep its dinosaur swordfights pleasantly agreeable. Even before selling eight million copies in three days, it was clear that Wilds would attract Monster Hunter's widest audience yet. Maybe that attention made Capcom nervous.

Wilds instead offers a much more linear path. The story beats hit for me every time Alma gave me permission to merc a creature, but I finished every cutscene hoping the next objective would be"Alright, now just hunt some of this stuff for a while." I spent every Seikret walk-and-talk yearning to see what I could find just beyond my slinger's yoinking range.Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I was willing to grit my teeth through the Wilds story because I expected Low Rank to only make up a fraction of my playtime. The math has borne that out: At time of writing, I've spent almost 140 hours in Wilds. Not every hunter will spend less than a tenth of their time in the push to High Rank, though.

I wish Monster Hunter Wilds' open world and changing seasons were ambitious enough to justify its PC performance woes, but they've yet to truly wow meMonster Hunter Wilds' Seikret makes travelling easier than ever, but I had a much better time when I dared to explore the old fashioned way: On foot Assassin's Creed: Shadows is just around the corner, so come and see the last 17 years of the series' PC graphics at max 4K settings

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