We played four hours of Star Wars Jedi: Survivor and can't wait to see the rest.
I went into my four-hour date with Star Wars Jedi: Survivor with a list of reasons to doubt it. I've been replaying 2019's Fallen Order and it hasn't been going well. A game I liked a lot at launch is now full of annoying flaws: Cal's lethargic movement, underwhelming lightsaber upgrades, and checkpoints that force me to reclimb stuff that was barely engaging the first time. Uncharted plus Dark Souls isn't the winning combo it was for me three years ago.
Jedi Survivor is very much a"more of the first game" kind of sequel, and I'm mostly not complaining. It's better and grander in ways you can guess, but Jedi Survivor's biggest surprise is how it's dipping its toes into open world territory.My demo centered on a single planet that was easily twice the size of a single Fallen Order map.
In a few rare instances I found actual upgrades, like a permanent Force meter enhancement or a perk—Respawn seemed pretty excited about how this perk system lets you personalize your Cal build, but I only found one in my demo and its effect was slight enough that I can't remember it now.Respawn is making the wise choice to give Cal almost all of his old abilities right from the start.
I appreciate that Respawn is leaning into the standard conehead droids as bumbling doofuses that are practically begging to get scrapped—one droid stationed on a cliff I climbed under monologued to himself for 20 seconds about how alone and vulnerable to attack he was. With no human gore holding Respawn back, droids slice up nicely and allow Cal to get a little more creative in his executions.Jedi Survivor's extra enemy variety plays nicely with Cal's deeper bag of lightsaber tricks.
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