Lincoln spent his formative years in World of Warcraft, and hopes to someday recover from the experience. Having earned a Creative Writing degree by convincing professors to accept his papers about Dwarf Fortress, he leverages that expertise in his most important work: judging a video game’s lore purely on the quality of its proper nouns.
It's hard to imagine now, but when Baldur's Gate 3's six beloved companion characters were first imagined, they were just a handful of one-line pitches among"hundreds and hundreds" of other possible character concepts. Their origins were revealed last week during BAFTA's"An Evening with Baldur's Gate 3," which included an interview with Larian CEO and co-founder Swen Vincke, writing director Adam Smith, and lead writer Chrystal Ding.
As Smith described it to host Jane Douglas, across years of development and early access testing, the companion characters that made it into the game have remained unchanged from their original, core concepts."What was the heart of them stayed true," Smith said,"but everything else was open to change."
The characters' stories and classes, Vincke explained, were the product of an ongoing dialogue between the narrative team, the concept and 3D artists, the cinematics department, the game and level designers, and more besides. Nothing in game development happens in a vacuum, and a change in level geometry or game systems might force a revision for where, when, and how a character's arc might play out.
United Kingdom Latest News, United Kingdom Headlines
Similar News:You can also read news stories similar to this one that we have collected from other news sources.
Baldur's Gate 3 player gits gouda, beats game as wheel of cheeseLincoln spent his formative years in World of Warcraft, and hopes to someday recover from the experience. Having earned a Creative Writing degree by convincing professors to accept his papers about Dwarf Fortress, he leverages that expertise in his most important work: judging a video game’s lore purely on the quality of its proper nouns.
Read more »
Baldur's Gate 3 mods are officially coming to XboxLarian Studios has announced that Baldur's Gate 3 Xbox mods are on the way, which will arrive 'shortly after' PC in September.
Read more »
Baldur’s Gate 3 patch 7 release date window and official mod toolkit announcedLarian Studios has announced the Baldur's Gate 3 patch 7 release date window, scheduling it for September 2024, alongside modding toolkit.
Read more »
Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on'You will always have a little bit when you're trying to finish something'
Read more »
Larian says it started 'pushing around ideas for Baldur's Gate 4' but 'we didn't have the fire'Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.
Read more »
Baldur's Gate 3 developer Larian Studios opens new doors in Warsaw to help share the load of not 1, but 2 'very ambitious RPGs' in developmentHarvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
Read more »