Elden Ring Network Test: A Buggy Start

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Elden Ring Network Test: A Buggy Start
ELDEN RINGNETWORK TESTSERVER ISSUES

The Elden Ring Nightreign network test launched with significant server issues, leaving many players unable to even connect. The test, running in short three-hour sessions, saw widespread login errors and disconnections within the first hour. FromSoftware apologized for the inconvenience and is considering rerunning the test.

This weekend's Elden Ring Nightreign network test may not include us PC players, but that won't stop me from watching from the sidelines with a bucket of popcorn while the servers proverbially burn. And also, you know, installing the thing on my own PlayStation 5 to give things a whirl, only to find myself totally unable to even try the thing out during its first three-hour run.

Yeah, so first of all, Nightreign's network test is kinda weird. Instead of running for a set period of time—you know, like how most games'll run their tests or betas for 48 hours or so—instead it's choosing a sprinkling of three-hour pockets from now until February 17. That first session wrapped up at 6am PST / 9am EST / 2pm GMT today… not that it really matters, since it seems like barely anyone was able to get in anyway.The Elden Ring subreddit is full of folk laughing through the pain as Nightreign's servers appear to have crapped out less than an hour into the session. I gave things a try myself at around 11:30am UK time, only to be repeatedly met with login errors at the title screen. Thethe"game server is experiencing high traffic, making it difficult to match" before shortly following it up with acknowledgement that the whole thing was borked.."We will restart the server to restore service." Well that happened, around 40 minutes later. Not that it seemed to make much difference, mind. I continued to try myself between 12:30pm and 1:30pm UK time, and the furthest I was able to get was into the hub. The game never actually managed to throw me into a match, forcing me back to the title screen to start the whole thing all over again. I finally gave up shortly before 2pm, resigning myself to a session lost before crawling back to my beloved desktop. But, unfortunately, for the most part, it seems like would-be Nightreigners missed out. The FromSoftware Twitter page posted one final apology as the first session concluded, added that it may rerun the test to make up for things."We sincerely apologise for the inconvenience caused to all players due to the game server issues,"read."Today's network test will end at 23:00 as scheduled, and we will proceed with improvement work. We are considering holding an additional test for today's session. Your understanding and cooperation would be greatly appreciated."Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Receive email from us on behalf of our trusted partners or sponsors Ultimately, it's a frustrating situation for both sides. Of course it would've been rad to try and dive in, but I'm sure FromSoftware was having an equally bad time at trying to put out the fires as I was getting hard stuck in a log-in-disconnect loop. Unfortunately for me, the next session runs at, uh, 3am in the UK, so I'll have to wait until tomorrow's 7pm session to give things another go. Hopefully FromSoftware manages to get things a little more stable before then, and I'll be over here hoping that PlayStation and Xbox users get to be the guinea pigs so that when the network test inevitably comes to PC, we won't suffer the same issues. Hopefully, anyway. Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade. Elden Ring Nightreign director didn't want to 'encroach too much' on the lore fans hold sacred by including Dark Souls bosses, but admits 'I thought it'd be kind of fun' LocalThunk had made hobby games in the past, but realized Balatro was something special when a friend revealed he had played it for '20, 30, or 40' hours

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