Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.
, from the way its tactical battles never feel like filler to the best-in-class performances that bring its characters to life. But what marks it out from almost every other RPG, especially those that take 60+ hours to play, is its reactivity.
Ding mentioned that while there were testers combing through the entire game, those dealing with the piled-up mountain of choices that influenced the ending had a particularly huge amount of work."Just today I found the spreadsheet where we kept track of this," she said,"and it's one of those where you just keep scrolling and scrolling and scrolling.
Expanding on how they decided what options to present to players, Vincke explained,"We always approached it as weird Dungeon Masters. The players are going to find everything and we just have to anticipate what all these players want to do—which is impossible, of course, but we try to do as much as we could."
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